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Drug run balancing (time + risk)

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Drug run balancing (time + risk)

Post by Xavier S. on Fri May 12, 2017 11:29 pm

As a suggestion, the time to do a drug run is twice that of truck driving. I was wondering if we could get the drug runs balanced to be more lucrative due to time invested and risk it takes to do it? Maybe making it around 2K for Cocaine and 2.5K for weed? (weed processor is in the middle of a mountain and it's a hard to get too)

Thanks!

TKG.
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Xavier S.
Civilian

Join date : 2017-04-22
In Game Job : NYPD Police Officer
Rank : Police Officer
Posts : 21
Age : 24
Location : Vegas

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